Searched refs:EGL_FALSE (Results 1 – 5 of 5) sorted by relevance
168 setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); \361 setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE); in init()373 DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); in init()378 return EGL_FALSE; in init()476 DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); in swapBuffers()498 setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); in swapBuffers()525 setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); in swapBuffers()531 setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); in swapBuffers()592 DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); in init()598 return EGL_FALSE; in init()[all …]
427 return EGL_FALSE; in getAttribValue()480 return EGL_FALSE; in setAttribValue()506 return EGL_FALSE; in getConfigNativePixelFormat()516 return EGL_FALSE; in getConfigNativePixelFormat()530 return EGL_FALSE; in getConfigGLPixelFormat()543 else return EGL_FALSE; in getConfigGLPixelFormat()
64 #define EGL_FALSE 0 macro
14 it supports. returns EGL_FALSE on failure.
473 EGLBoolean res = EGL_FALSE; in eglDestroyContext()