Searched refs:EGL_NO_TEXTURE (Results 1 – 2 of 2) sorted by relevance
307 texFormat = EGL_NO_TEXTURE; in egl_surface_t()308 texTarget = EGL_NO_TEXTURE; in egl_surface_t()900 EGLint texFormat = EGL_NO_TEXTURE; in eglCreatePbufferSurface()901 EGLint texTarget = EGL_NO_TEXTURE; in eglCreatePbufferSurface()929 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()930 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()1236 if (surface->getTextureFormat() == EGL_NO_TEXTURE) { in eglBindTexImage()
141 #define EGL_NO_TEXTURE 0x305C macro