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Searched refs:EGL_NO_TEXTURE (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp307 texFormat = EGL_NO_TEXTURE; in egl_surface_t()
308 texTarget = EGL_NO_TEXTURE; in egl_surface_t()
900 EGLint texFormat = EGL_NO_TEXTURE; in eglCreatePbufferSurface()
901 EGLint texTarget = EGL_NO_TEXTURE; in eglCreatePbufferSurface()
929 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()
930 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()
1236 if (surface->getTextureFormat() == EGL_NO_TEXTURE) { in eglBindTexImage()
/device/generic/goldfish-opengl/system/include/EGL/
Degl.h141 #define EGL_NO_TEXTURE 0x305C macro