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Searched refs:EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/include/EGL/
Deglext.h547 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/device/generic/goldfish-opengl/system/egl/
Degl.cpp2028 res_status = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID; in eglClientWaitSyncKHR()