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Searched refs:FBO_ATTACHMENT_TEXTURE (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1228 res_info->type = FBO_ATTACHMENT_TEXTURE; in getBoundFramebufferFormat()
1253 res_info->type = FBO_ATTACHMENT_TEXTURE; in getBoundFramebufferFormat()
1271 res_info->type = FBO_ATTACHMENT_TEXTURE; in getBoundFramebufferFormat()
1289 res_info->type = FBO_ATTACHMENT_TEXTURE; in getBoundFramebufferFormat()
DGLClientState.h82 FBO_ATTACHMENT_TEXTURE = 1, enumerator
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2283 FBO_ATTACHMENT_TEXTURE), in s_glGetFramebufferAttachmentParameteriv()
2330 case FBO_ATTACHMENT_TEXTURE: in isCompleteFbo()
3824 fbo_format_info.type == FBO_ATTACHMENT_TEXTURE && in s_glReadPixels()
3904 if (read_fbo_format_info.type == FBO_ATTACHMENT_TEXTURE && in s_glBlitFramebuffer()
3905 draw_fbo_format_info.type == FBO_ATTACHMENT_TEXTURE) { in s_glBlitFramebuffer()
3954 draw_fbo_format_info.type == FBO_ATTACHMENT_TEXTURE && in s_glBlitFramebuffer()