1 #ifndef __gl_h_
2 #define __gl_h_
3 
4 /* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
5 
6 #include <GLES/glplatform.h>
7 
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11 
12 /*
13  * This document is licensed under the SGI Free Software B License Version
14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15  */
16 
17 typedef void             GLvoid;
18 typedef char             GLchar;
19 typedef unsigned int     GLenum;
20 typedef unsigned char    GLboolean;
21 typedef unsigned int     GLbitfield;
22 typedef khronos_int8_t   GLbyte;
23 typedef short            GLshort;
24 typedef int              GLint;
25 typedef int              GLsizei;
26 typedef khronos_uint8_t  GLubyte;
27 typedef unsigned short   GLushort;
28 typedef unsigned int     GLuint;
29 typedef khronos_float_t  GLfloat;
30 typedef khronos_float_t  GLclampf;
31 typedef khronos_int32_t  GLfixed;
32 typedef khronos_int32_t  GLclampx;
33 
34 typedef khronos_intptr_t GLintptr;
35 typedef khronos_ssize_t  GLsizeiptr;
36 
37 
38 /*************************************************************/
39 
40 /* OpenGL ES core versions */
41 #define GL_VERSION_ES_CM_1_0          1
42 #define GL_VERSION_ES_CL_1_0          1
43 #define GL_VERSION_ES_CM_1_1          1
44 #define GL_VERSION_ES_CL_1_1          1
45 
46 /* ClearBufferMask */
47 #define GL_DEPTH_BUFFER_BIT               0x00000100
48 #define GL_STENCIL_BUFFER_BIT             0x00000400
49 #define GL_COLOR_BUFFER_BIT               0x00004000
50 
51 /* Boolean */
52 #define GL_FALSE                          0
53 #define GL_TRUE                           1
54 
55 /* BeginMode */
56 #define GL_POINTS                         0x0000
57 #define GL_LINES                          0x0001
58 #define GL_LINE_LOOP                      0x0002
59 #define GL_LINE_STRIP                     0x0003
60 #define GL_TRIANGLES                      0x0004
61 #define GL_TRIANGLE_STRIP                 0x0005
62 #define GL_TRIANGLE_FAN                   0x0006
63 
64 /* AlphaFunction */
65 #define GL_NEVER                          0x0200
66 #define GL_LESS                           0x0201
67 #define GL_EQUAL                          0x0202
68 #define GL_LEQUAL                         0x0203
69 #define GL_GREATER                        0x0204
70 #define GL_NOTEQUAL                       0x0205
71 #define GL_GEQUAL                         0x0206
72 #define GL_ALWAYS                         0x0207
73 
74 /* BlendingFactorDest */
75 #define GL_ZERO                           0
76 #define GL_ONE                            1
77 #define GL_SRC_COLOR                      0x0300
78 #define GL_ONE_MINUS_SRC_COLOR            0x0301
79 #define GL_SRC_ALPHA                      0x0302
80 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
81 #define GL_DST_ALPHA                      0x0304
82 #define GL_ONE_MINUS_DST_ALPHA            0x0305
83 
84 /* BlendingFactorSrc */
85 /*      GL_ZERO */
86 /*      GL_ONE */
87 #define GL_DST_COLOR                      0x0306
88 #define GL_ONE_MINUS_DST_COLOR            0x0307
89 #define GL_SRC_ALPHA_SATURATE             0x0308
90 /*      GL_SRC_ALPHA */
91 /*      GL_ONE_MINUS_SRC_ALPHA */
92 /*      GL_DST_ALPHA */
93 /*      GL_ONE_MINUS_DST_ALPHA */
94 
95 /* ClipPlaneName */
96 #define GL_CLIP_PLANE0                    0x3000
97 #define GL_CLIP_PLANE1                    0x3001
98 #define GL_CLIP_PLANE2                    0x3002
99 #define GL_CLIP_PLANE3                    0x3003
100 #define GL_CLIP_PLANE4                    0x3004
101 #define GL_CLIP_PLANE5                    0x3005
102 
103 /* ColorMaterialFace */
104 /*      GL_FRONT_AND_BACK */
105 
106 /* ColorMaterialParameter */
107 /*      GL_AMBIENT_AND_DIFFUSE */
108 
109 /* ColorPointerType */
110 /*      GL_UNSIGNED_BYTE */
111 /*      GL_FLOAT */
112 /*      GL_FIXED */
113 
114 /* CullFaceMode */
115 #define GL_FRONT                          0x0404
116 #define GL_BACK                           0x0405
117 #define GL_FRONT_AND_BACK                 0x0408
118 
119 /* DepthFunction */
120 /*      GL_NEVER */
121 /*      GL_LESS */
122 /*      GL_EQUAL */
123 /*      GL_LEQUAL */
124 /*      GL_GREATER */
125 /*      GL_NOTEQUAL */
126 /*      GL_GEQUAL */
127 /*      GL_ALWAYS */
128 
129 /* EnableCap */
130 #define GL_FOG                            0x0B60
131 #define GL_LIGHTING                       0x0B50
132 #define GL_TEXTURE_2D                     0x0DE1
133 #define GL_CULL_FACE                      0x0B44
134 #define GL_ALPHA_TEST                     0x0BC0
135 #define GL_BLEND                          0x0BE2
136 #define GL_COLOR_LOGIC_OP                 0x0BF2
137 #define GL_DITHER                         0x0BD0
138 #define GL_STENCIL_TEST                   0x0B90
139 #define GL_DEPTH_TEST                     0x0B71
140 /*      GL_LIGHT0 */
141 /*      GL_LIGHT1 */
142 /*      GL_LIGHT2 */
143 /*      GL_LIGHT3 */
144 /*      GL_LIGHT4 */
145 /*      GL_LIGHT5 */
146 /*      GL_LIGHT6 */
147 /*      GL_LIGHT7 */
148 #define GL_POINT_SMOOTH                   0x0B10
149 #define GL_LINE_SMOOTH                    0x0B20
150 #define GL_SCISSOR_TEST                   0x0C11
151 #define GL_COLOR_MATERIAL                 0x0B57
152 #define GL_NORMALIZE                      0x0BA1
153 #define GL_RESCALE_NORMAL                 0x803A
154 #define GL_POLYGON_OFFSET_FILL            0x8037
155 #define GL_VERTEX_ARRAY                   0x8074
156 #define GL_NORMAL_ARRAY                   0x8075
157 #define GL_COLOR_ARRAY                    0x8076
158 #define GL_TEXTURE_COORD_ARRAY            0x8078
159 #define GL_MULTISAMPLE                    0x809D
160 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
161 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
162 #define GL_SAMPLE_COVERAGE                0x80A0
163 
164 /* ErrorCode */
165 #define GL_NO_ERROR                       0
166 #define GL_INVALID_ENUM                   0x0500
167 #define GL_INVALID_VALUE                  0x0501
168 #define GL_INVALID_OPERATION              0x0502
169 #define GL_STACK_OVERFLOW                 0x0503
170 #define GL_STACK_UNDERFLOW                0x0504
171 #define GL_OUT_OF_MEMORY                  0x0505
172 
173 /* FogMode */
174 /*      GL_LINEAR */
175 #define GL_EXP                            0x0800
176 #define GL_EXP2                           0x0801
177 
178 /* FogParameter */
179 #define GL_FOG_DENSITY                    0x0B62
180 #define GL_FOG_START                      0x0B63
181 #define GL_FOG_END                        0x0B64
182 #define GL_FOG_MODE                       0x0B65
183 #define GL_FOG_COLOR                      0x0B66
184 
185 /* FrontFaceDirection */
186 #define GL_CW                             0x0900
187 #define GL_CCW                            0x0901
188 
189 /* GetPName */
190 #define GL_CURRENT_COLOR                  0x0B00
191 #define GL_CURRENT_NORMAL                 0x0B02
192 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
193 #define GL_POINT_SIZE                     0x0B11
194 #define GL_POINT_SIZE_MIN                 0x8126
195 #define GL_POINT_SIZE_MAX                 0x8127
196 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
197 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
198 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
199 #define GL_LINE_WIDTH                     0x0B21
200 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
201 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
202 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
203 #define GL_CULL_FACE_MODE                 0x0B45
204 #define GL_FRONT_FACE                     0x0B46
205 #define GL_SHADE_MODEL                    0x0B54
206 #define GL_DEPTH_RANGE                    0x0B70
207 #define GL_DEPTH_WRITEMASK                0x0B72
208 #define GL_DEPTH_CLEAR_VALUE              0x0B73
209 #define GL_DEPTH_FUNC                     0x0B74
210 #define GL_STENCIL_CLEAR_VALUE            0x0B91
211 #define GL_STENCIL_FUNC                   0x0B92
212 #define GL_STENCIL_VALUE_MASK             0x0B93
213 #define GL_STENCIL_FAIL                   0x0B94
214 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
215 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
216 #define GL_STENCIL_REF                    0x0B97
217 #define GL_STENCIL_WRITEMASK              0x0B98
218 #define GL_MATRIX_MODE                    0x0BA0
219 #define GL_VIEWPORT                       0x0BA2
220 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
221 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
222 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
223 #define GL_MODELVIEW_MATRIX               0x0BA6
224 #define GL_PROJECTION_MATRIX              0x0BA7
225 #define GL_TEXTURE_MATRIX                 0x0BA8
226 #define GL_ALPHA_TEST_FUNC                0x0BC1
227 #define GL_ALPHA_TEST_REF                 0x0BC2
228 #define GL_BLEND_DST                      0x0BE0
229 #define GL_BLEND_SRC                      0x0BE1
230 #define GL_LOGIC_OP_MODE                  0x0BF0
231 #define GL_SCISSOR_BOX                    0x0C10
232 #define GL_SCISSOR_TEST                   0x0C11
233 #define GL_COLOR_CLEAR_VALUE              0x0C22
234 #define GL_COLOR_WRITEMASK                0x0C23
235 #define GL_UNPACK_ALIGNMENT               0x0CF5
236 #define GL_PACK_ALIGNMENT                 0x0D05
237 #define GL_MAX_LIGHTS                     0x0D31
238 #define GL_MAX_CLIP_PLANES                0x0D32
239 #define GL_MAX_TEXTURE_SIZE               0x0D33
240 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
241 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
242 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
243 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
244 #define GL_MAX_TEXTURE_UNITS              0x84E2
245 #define GL_SUBPIXEL_BITS                  0x0D50
246 #define GL_RED_BITS                       0x0D52
247 #define GL_GREEN_BITS                     0x0D53
248 #define GL_BLUE_BITS                      0x0D54
249 #define GL_ALPHA_BITS                     0x0D55
250 #define GL_DEPTH_BITS                     0x0D56
251 #define GL_STENCIL_BITS                   0x0D57
252 #define GL_POLYGON_OFFSET_UNITS           0x2A00
253 #define GL_POLYGON_OFFSET_FILL            0x8037
254 #define GL_POLYGON_OFFSET_FACTOR          0x8038
255 #define GL_TEXTURE_BINDING_2D             0x8069
256 #define GL_VERTEX_ARRAY_SIZE              0x807A
257 #define GL_VERTEX_ARRAY_TYPE              0x807B
258 #define GL_VERTEX_ARRAY_STRIDE            0x807C
259 #define GL_NORMAL_ARRAY_TYPE              0x807E
260 #define GL_NORMAL_ARRAY_STRIDE            0x807F
261 #define GL_COLOR_ARRAY_SIZE               0x8081
262 #define GL_COLOR_ARRAY_TYPE               0x8082
263 #define GL_COLOR_ARRAY_STRIDE             0x8083
264 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
265 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
266 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
267 #define GL_VERTEX_ARRAY_POINTER           0x808E
268 #define GL_NORMAL_ARRAY_POINTER           0x808F
269 #define GL_COLOR_ARRAY_POINTER            0x8090
270 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
271 #define GL_SAMPLE_BUFFERS                 0x80A8
272 #define GL_SAMPLES                        0x80A9
273 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
274 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
275 
276 /* GetTextureParameter */
277 /*      GL_TEXTURE_MAG_FILTER */
278 /*      GL_TEXTURE_MIN_FILTER */
279 /*      GL_TEXTURE_WRAP_S */
280 /*      GL_TEXTURE_WRAP_T */
281 
282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
284 
285 /* HintMode */
286 #define GL_DONT_CARE                      0x1100
287 #define GL_FASTEST                        0x1101
288 #define GL_NICEST                         0x1102
289 
290 /* HintTarget */
291 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
292 #define GL_POINT_SMOOTH_HINT              0x0C51
293 #define GL_LINE_SMOOTH_HINT               0x0C52
294 #define GL_FOG_HINT                       0x0C54
295 #define GL_GENERATE_MIPMAP_HINT           0x8192
296 
297 /* LightModelParameter */
298 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
299 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
300 
301 /* LightParameter */
302 #define GL_AMBIENT                        0x1200
303 #define GL_DIFFUSE                        0x1201
304 #define GL_SPECULAR                       0x1202
305 #define GL_POSITION                       0x1203
306 #define GL_SPOT_DIRECTION                 0x1204
307 #define GL_SPOT_EXPONENT                  0x1205
308 #define GL_SPOT_CUTOFF                    0x1206
309 #define GL_CONSTANT_ATTENUATION           0x1207
310 #define GL_LINEAR_ATTENUATION             0x1208
311 #define GL_QUADRATIC_ATTENUATION          0x1209
312 
313 /* DataType */
314 #define GL_BYTE                           0x1400
315 #define GL_UNSIGNED_BYTE                  0x1401
316 #define GL_SHORT                          0x1402
317 #define GL_UNSIGNED_SHORT                 0x1403
318 #define GL_FLOAT                          0x1406
319 #define GL_FIXED                          0x140C
320 
321 /* LogicOp */
322 #define GL_CLEAR                          0x1500
323 #define GL_AND                            0x1501
324 #define GL_AND_REVERSE                    0x1502
325 #define GL_COPY                           0x1503
326 #define GL_AND_INVERTED                   0x1504
327 #define GL_NOOP                           0x1505
328 #define GL_XOR                            0x1506
329 #define GL_OR                             0x1507
330 #define GL_NOR                            0x1508
331 #define GL_EQUIV                          0x1509
332 #define GL_INVERT                         0x150A
333 #define GL_OR_REVERSE                     0x150B
334 #define GL_COPY_INVERTED                  0x150C
335 #define GL_OR_INVERTED                    0x150D
336 #define GL_NAND                           0x150E
337 #define GL_SET                            0x150F
338 
339 /* MaterialFace */
340 /*      GL_FRONT_AND_BACK */
341 
342 /* MaterialParameter */
343 #define GL_EMISSION                       0x1600
344 #define GL_SHININESS                      0x1601
345 #define GL_AMBIENT_AND_DIFFUSE            0x1602
346 /*      GL_AMBIENT */
347 /*      GL_DIFFUSE */
348 /*      GL_SPECULAR */
349 
350 /* MatrixMode */
351 #define GL_MODELVIEW                      0x1700
352 #define GL_PROJECTION                     0x1701
353 #define GL_TEXTURE                        0x1702
354 
355 /* NormalPointerType */
356 /*      GL_BYTE */
357 /*      GL_SHORT */
358 /*      GL_FLOAT */
359 /*      GL_FIXED */
360 
361 /* PixelFormat */
362 #define GL_ALPHA                          0x1906
363 #define GL_RGB                            0x1907
364 #define GL_RGBA                           0x1908
365 #define GL_LUMINANCE                      0x1909
366 #define GL_LUMINANCE_ALPHA                0x190A
367 
368 /* PixelStoreParameter */
369 #define GL_UNPACK_ALIGNMENT               0x0CF5
370 #define GL_PACK_ALIGNMENT                 0x0D05
371 
372 /* PixelType */
373 /*      GL_UNSIGNED_BYTE */
374 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
375 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
376 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
377 
378 /* ShadingModel */
379 #define GL_FLAT                           0x1D00
380 #define GL_SMOOTH                         0x1D01
381 
382 /* StencilFunction */
383 /*      GL_NEVER */
384 /*      GL_LESS */
385 /*      GL_EQUAL */
386 /*      GL_LEQUAL */
387 /*      GL_GREATER */
388 /*      GL_NOTEQUAL */
389 /*      GL_GEQUAL */
390 /*      GL_ALWAYS */
391 
392 /* StencilOp */
393 /*      GL_ZERO */
394 #define GL_KEEP                           0x1E00
395 #define GL_REPLACE                        0x1E01
396 #define GL_INCR                           0x1E02
397 #define GL_DECR                           0x1E03
398 /*      GL_INVERT */
399 
400 /* StringName */
401 #define GL_VENDOR                         0x1F00
402 #define GL_RENDERER                       0x1F01
403 #define GL_VERSION                        0x1F02
404 #define GL_EXTENSIONS                     0x1F03
405 
406 /* TexCoordPointerType */
407 /*      GL_SHORT */
408 /*      GL_FLOAT */
409 /*      GL_FIXED */
410 /*      GL_BYTE */
411 
412 /* TextureEnvMode */
413 #define GL_MODULATE                       0x2100
414 #define GL_DECAL                          0x2101
415 /*      GL_BLEND */
416 #define GL_ADD                            0x0104
417 /*      GL_REPLACE */
418 
419 /* TextureEnvParameter */
420 #define GL_TEXTURE_ENV_MODE               0x2200
421 #define GL_TEXTURE_ENV_COLOR              0x2201
422 
423 /* TextureEnvTarget */
424 #define GL_TEXTURE_ENV                    0x2300
425 
426 /* TextureMagFilter */
427 #define GL_NEAREST                        0x2600
428 #define GL_LINEAR                         0x2601
429 
430 /* TextureMinFilter */
431 /*      GL_NEAREST */
432 /*      GL_LINEAR */
433 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
434 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
435 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
436 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
437 
438 /* TextureParameterName */
439 #define GL_TEXTURE_MAG_FILTER             0x2800
440 #define GL_TEXTURE_MIN_FILTER             0x2801
441 #define GL_TEXTURE_WRAP_S                 0x2802
442 #define GL_TEXTURE_WRAP_T                 0x2803
443 #define GL_GENERATE_MIPMAP                0x8191
444 
445 /* TextureTarget */
446 /*      GL_TEXTURE_2D */
447 
448 /* TextureUnit */
449 #define GL_TEXTURE0                       0x84C0
450 #define GL_TEXTURE1                       0x84C1
451 #define GL_TEXTURE2                       0x84C2
452 #define GL_TEXTURE3                       0x84C3
453 #define GL_TEXTURE4                       0x84C4
454 #define GL_TEXTURE5                       0x84C5
455 #define GL_TEXTURE6                       0x84C6
456 #define GL_TEXTURE7                       0x84C7
457 #define GL_TEXTURE8                       0x84C8
458 #define GL_TEXTURE9                       0x84C9
459 #define GL_TEXTURE10                      0x84CA
460 #define GL_TEXTURE11                      0x84CB
461 #define GL_TEXTURE12                      0x84CC
462 #define GL_TEXTURE13                      0x84CD
463 #define GL_TEXTURE14                      0x84CE
464 #define GL_TEXTURE15                      0x84CF
465 #define GL_TEXTURE16                      0x84D0
466 #define GL_TEXTURE17                      0x84D1
467 #define GL_TEXTURE18                      0x84D2
468 #define GL_TEXTURE19                      0x84D3
469 #define GL_TEXTURE20                      0x84D4
470 #define GL_TEXTURE21                      0x84D5
471 #define GL_TEXTURE22                      0x84D6
472 #define GL_TEXTURE23                      0x84D7
473 #define GL_TEXTURE24                      0x84D8
474 #define GL_TEXTURE25                      0x84D9
475 #define GL_TEXTURE26                      0x84DA
476 #define GL_TEXTURE27                      0x84DB
477 #define GL_TEXTURE28                      0x84DC
478 #define GL_TEXTURE29                      0x84DD
479 #define GL_TEXTURE30                      0x84DE
480 #define GL_TEXTURE31                      0x84DF
481 #define GL_ACTIVE_TEXTURE                 0x84E0
482 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
483 
484 /* TextureWrapMode */
485 #define GL_REPEAT                         0x2901
486 #define GL_CLAMP_TO_EDGE                  0x812F
487 
488 /* VertexPointerType */
489 /*      GL_SHORT */
490 /*      GL_FLOAT */
491 /*      GL_FIXED */
492 /*      GL_BYTE */
493 
494 /* LightName */
495 #define GL_LIGHT0                         0x4000
496 #define GL_LIGHT1                         0x4001
497 #define GL_LIGHT2                         0x4002
498 #define GL_LIGHT3                         0x4003
499 #define GL_LIGHT4                         0x4004
500 #define GL_LIGHT5                         0x4005
501 #define GL_LIGHT6                         0x4006
502 #define GL_LIGHT7                         0x4007
503 
504 /* Buffer Objects */
505 #define GL_ARRAY_BUFFER                   0x8892
506 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
507 
508 #define GL_ARRAY_BUFFER_BINDING               0x8894
509 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
510 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
511 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
512 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
513 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514 
515 #define GL_STATIC_DRAW                    0x88E4
516 #define GL_DYNAMIC_DRAW                   0x88E8
517 
518 #define GL_BUFFER_SIZE                    0x8764
519 #define GL_BUFFER_USAGE                   0x8765
520 
521 /* Texture combine + dot3 */
522 #define GL_SUBTRACT                       0x84E7
523 #define GL_COMBINE                        0x8570
524 #define GL_COMBINE_RGB                    0x8571
525 #define GL_COMBINE_ALPHA                  0x8572
526 #define GL_RGB_SCALE                      0x8573
527 #define GL_ADD_SIGNED                     0x8574
528 #define GL_INTERPOLATE                    0x8575
529 #define GL_CONSTANT                       0x8576
530 #define GL_PRIMARY_COLOR                  0x8577
531 #define GL_PREVIOUS                       0x8578
532 #define GL_OPERAND0_RGB                   0x8590
533 #define GL_OPERAND1_RGB                   0x8591
534 #define GL_OPERAND2_RGB                   0x8592
535 #define GL_OPERAND0_ALPHA                 0x8598
536 #define GL_OPERAND1_ALPHA                 0x8599
537 #define GL_OPERAND2_ALPHA                 0x859A
538 
539 #define GL_ALPHA_SCALE                    0x0D1C
540 
541 #define GL_SRC0_RGB                       0x8580
542 #define GL_SRC1_RGB                       0x8581
543 #define GL_SRC2_RGB                       0x8582
544 #define GL_SRC0_ALPHA                     0x8588
545 #define GL_SRC1_ALPHA                     0x8589
546 #define GL_SRC2_ALPHA                     0x858A
547 
548 #define GL_DOT3_RGB                       0x86AE
549 #define GL_DOT3_RGBA                      0x86AF
550 
551 /*------------------------------------------------------------------------*
552  * required OES extension tokens
553  *------------------------------------------------------------------------*/
554 
555 /* OES_read_format */
556 #ifndef GL_OES_read_format
557 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
558 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
559 #endif
560 
561 /* GL_OES_compressed_paletted_texture */
562 #ifndef GL_OES_compressed_paletted_texture
563 #define GL_PALETTE4_RGB8_OES                                    0x8B90
564 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
565 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
566 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
567 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
568 #define GL_PALETTE8_RGB8_OES                                    0x8B95
569 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
570 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
571 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
572 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
573 #endif
574 
575 /* OES_point_size_array */
576 #ifndef GL_OES_point_size_array
577 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
578 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
579 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
580 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
581 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
582 #endif
583 
584 /* GL_OES_point_sprite */
585 #ifndef GL_OES_point_sprite
586 #define GL_POINT_SPRITE_OES                                     0x8861
587 #define GL_COORD_REPLACE_OES                                    0x8862
588 #endif
589 
590 /*************************************************************/
591 
592 /* Available only in Common profile */
593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622 GL_API void GL_APIENTRY glPointSize (GLfloat size);
623 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
631 
632 /* Available in both Common and Common-Lite profiles */
633 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640 GL_API void GL_APIENTRY glClear (GLbitfield mask);
641 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643 GL_API void GL_APIENTRY glClearStencil (GLint s);
644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654 GL_API void GL_APIENTRY glCullFace (GLenum mode);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660 GL_API void GL_APIENTRY glDisable (GLenum cap);
661 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664 GL_API void GL_APIENTRY glEnable (GLenum cap);
665 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666 GL_API void GL_APIENTRY glFinish (void);
667 GL_API void GL_APIENTRY glFlush (void);
668 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677 GL_API GLenum GL_APIENTRY glGetError (void);
678 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697 GL_API void GL_APIENTRY glLoadIdentity (void);
698 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713 GL_API void GL_APIENTRY glPopMatrix (void);
714 GL_API void GL_APIENTRY glPushMatrix (void);
715 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
739 
740 /*------------------------------------------------------------------------*
741  * Required OES extension functions
742  *------------------------------------------------------------------------*/
743 
744 /* GL_OES_read_format */
745 #ifndef GL_OES_read_format
746 #define GL_OES_read_format 1
747 #endif
748 
749 /* GL_OES_compressed_paletted_texture */
750 #ifndef GL_OES_compressed_paletted_texture
751 #define GL_OES_compressed_paletted_texture 1
752 #endif
753 
754 /* GL_OES_point_size_array */
755 #ifndef GL_OES_point_size_array
756 #define GL_OES_point_size_array 1
757 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758 #endif
759 
760 /* GL_OES_point_sprite */
761 #ifndef GL_OES_point_sprite
762 #define GL_OES_point_sprite 1
763 #endif
764 
765 #ifdef __cplusplus
766 }
767 #endif
768 
769 #endif /* __gl_h_ */
770 
771