Searched refs:GL_TEXTURE0 (Results 1 – 8 of 8) sorted by relevance
298 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); in s_glClientActiveTexture()405 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()441 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
702 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit()712 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
272 #define GL_TEXTURE0 0x84C0 macro
449 #define GL_TEXTURE0 0x84C0 macro
1539 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()1542 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()1592 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()2955 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glUniform1ui()4303 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1i()4329 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1ui()