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Searched refs:GL_TEXTURE0 (Results 1 – 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp298 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); in s_glClientActiveTexture()
405 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()
441 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
DGLClientState.cpp702 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit()
712 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h272 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h449 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1539 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()
1542 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()
1592 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()
2955 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glUniform1ui()
4303 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1i()
4329 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1ui()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h272 #define GL_TEXTURE0 0x84C0 macro
Dgl31.h272 #define GL_TEXTURE0 0x84C0 macro