Searched refs:GL_TEXTURE_COORD_ARRAY (Results 1 – 4 of 4) sorted by relevance
46 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()47 m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()48 m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()49 m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()50 m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()51 m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()52 m_currVaoState[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()53 m_currVaoState[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()301 case GL_TEXTURE_COORD_ARRAY: in getLocation()
249 case GL_TEXTURE_COORD_ARRAY: in glUtilsParamSize()
158 #define GL_TEXTURE_COORD_ARRAY 0x8078 macro
305 int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); in s_glTexCoordPointer()