Searched refs:HasCharacter (Results 1 – 3 of 3) sorted by relevance
554 BOOLEAN HasCharacter; in HBufferImageRestoreMousePosition() local609 HasCharacter = TRUE; in HBufferImageRestoreMousePosition()611 HasCharacter = FALSE; in HBufferImageRestoreMousePosition()617 HasCharacter = FALSE; in HBufferImageRestoreMousePosition()629 if (HasCharacter) { in HBufferImageRestoreMousePosition()663 HasCharacter = TRUE; in HBufferImageRestoreMousePosition()665 HasCharacter = FALSE; in HBufferImageRestoreMousePosition()671 HasCharacter = FALSE; in HBufferImageRestoreMousePosition()683 if (HasCharacter) { in HBufferImageRestoreMousePosition()
274 BOOLEAN HasCharacter; in FileBufferRestoreMousePosition() local314 HasCharacter = TRUE; in FileBufferRestoreMousePosition()316 HasCharacter = FALSE; in FileBufferRestoreMousePosition()322 HasCharacter = FALSE; in FileBufferRestoreMousePosition()334 if (HasCharacter) { in FileBufferRestoreMousePosition()354 HasCharacter = TRUE; in FileBufferRestoreMousePosition()356 HasCharacter = FALSE; in FileBufferRestoreMousePosition()362 HasCharacter = FALSE; in FileBufferRestoreMousePosition()374 if (HasCharacter) { in FileBufferRestoreMousePosition()
4780 // end of HasCharacter