Searched refs:LIMIT_CASE (Results 1 – 1 of 1) sorted by relevance
4084 #define LIMIT_CASE(target, lim) \ macro4097 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetIntegeri_v()4098 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetIntegeri_v()4099 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetIntegeri_v()4100 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetIntegeri_v()4146 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetInteger64i_v()4147 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetInteger64i_v()4148 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetInteger64i_v()4149 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetInteger64i_v()