Searched refs:NUM_MATERIALS (Results 1 – 2 of 2) sorted by relevance
125 NUM_MATERIALS enumerator128 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS];181 static const float kMaterials_xyY[NUM_MATERIALS][3];182 static const uint8_t kMaterialsFlags[NUM_MATERIALS];
270 for (int i = 0; i < NUM_MATERIALS; i++) { in calculateScene()450 const float Scene::kMaterials_xyY[Scene::NUM_MATERIALS][3] = {464 const uint8_t Scene::kMaterialsFlags[Scene::NUM_MATERIALS] = {