Searched refs:TimerRound (Results 1 – 1 of 1) sorted by relevance
421 UINT32 TimerRound; in DebugAgentReadBuffer() local427 TimerRound = 0; in DebugAgentReadBuffer()440 TimerRound = (UINT32) DivU64x32Remainder (TimeoutTicker, TimerCycle / 2, &TimeoutTicker); in DebugAgentReadBuffer()450 if (TimerRound == 0) { in DebugAgentReadBuffer()459 TimerRound --; in DebugAgentReadBuffer()