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Searched refs:VALIDATE_SURFACE_RETURN (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp164 #define VALIDATE_SURFACE_RETURN(surface, ret) \ macro
969 VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); in eglDestroySurface()
990 VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); in eglQuerySurface()
1181 VALIDATE_SURFACE_RETURN(surface, EGL_FALSE); in eglSurfaceAttrib()
1225 VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); in eglBindTexImage()
1475 VALIDATE_SURFACE_RETURN(draw, EGL_FALSE); in eglMakeCurrent()
1476 VALIDATE_SURFACE_RETURN(read, EGL_FALSE); in eglMakeCurrent()