Searched refs:VectorNum (Results 1 – 8 of 8) sorted by relevance
37 .byte 0x6a # push #VectorNum44 .byte 0x6a # push #VectorNum51 .byte 0x6a # push #VectorNum58 .byte 0x6a # push #VectorNum65 .byte 0x6a # push #VectorNum72 .byte 0x6a # push #VectorNum79 .byte 0x6a # push #VectorNum86 .byte 0x6a # push #VectorNum93 .byte 0x6a # push #VectorNum100 .byte 0x6a # push #VectorNum[all …]
45 db 6ah ; push #VectorNum46 db ($ - AsmIdtVectorBegin) / ((AsmIdtVectorEnd - AsmIdtVectorBegin) / 32) ; VectorNum55 VectorNum: label459 ; AsmVectorNumFixup (*NewVectorAddr, VectorNum, *OldVectorAddr);464 mov [ecx + (VectorNum - HookAfterStubBegin)], al
32 .byte 0x6a # push #VectorNum33 VectorNum: label49 movb %al, (VectorNum - VectorTemplateBase)(%ecx)
35 @VectorNum:53 mov [ecx + (@VectorNum - @VectorTemplateBase)], al
39 db 6ah ; push #VectorNum40 db ($ - AsmIdtVectorBegin) / ((AsmIdtVectorEnd - AsmIdtVectorBegin) / 32) ; VectorNum49 @VectorNum:381 ; AsmVectorNumFixup (*NewVectorAddr, VectorNum, *OldVectorAddr);385 mov [rcx + (@VectorNum - HookAfterStubHeaderBegin)], al
410 # IN UINT8 VectorNum // RDX
218 IN UINT8 VectorNum,
206 UINT8 VectorNum