Searched refs:WNDSIZ (Results 1 – 6 of 6) sorted by relevance
36 #define WNDSIZ (1U << WNDBIT) macro42 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)43 #define HASH(LoopVar7, LoopVar5) ((LoopVar7) + ((LoopVar5) << (WNDBIT - 9)) + WNDSIZ * 2)196 mText = AllocateZeroPool (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()197 mLevel = AllocateZeroPool ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mLevel)); in AllocateMemory()198 mChildCount = AllocateZeroPool ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mChildCount)); in AllocateMemory()199 mPosition = AllocateZeroPool ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mPosition)); in AllocateMemory()200 mParent = AllocateZeroPool (WNDSIZ * 2 * sizeof (*mParent)); in AllocateMemory()201 mPrev = AllocateZeroPool (WNDSIZ * 2 * sizeof (*mPrev)); in AllocateMemory()251 SetMem (mLevel + WNDSIZ, (UINT8_MAX + 1) * sizeof (UINT8), 1); in InitSlide()[all …]
42 #define WNDSIZ (1U << WNDBIT) macro47 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)48 #define HASH(p, c) ((p) + ((c) << (WNDBIT - 9)) + WNDSIZ * 2)420 mText = malloc (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()421 for (i = 0 ; i < WNDSIZ * 2 + MAXMATCH; i ++) { in AllocateMemory()425 mLevel = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mLevel)); in AllocateMemory()426 mChildCount = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mChildCount)); in AllocateMemory()427 mPosition = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mPosition)); in AllocateMemory()428 mParent = malloc (WNDSIZ * 2 * sizeof(*mParent)); in AllocateMemory()429 mPrev = malloc (WNDSIZ * 2 * sizeof(*mPrev)); in AllocateMemory()[all …]
40 #define WNDSIZ (1U << WNDBIT) macro46 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)47 #define HASH(p, c) ((p) + ((c) << (WNDBIT - 9)) + WNDSIZ * 2)439 mText = malloc (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()440 for (Index = 0; Index < WNDSIZ * 2 + MAXMATCH; Index++) { in AllocateMemory()444 mLevel = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mLevel)); in AllocateMemory()445 mChildCount = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mChildCount)); in AllocateMemory()446 mPosition = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mPosition)); in AllocateMemory()447 mParent = malloc (WNDSIZ * 2 * sizeof (*mParent)); in AllocateMemory()448 mPrev = malloc (WNDSIZ * 2 * sizeof (*mPrev)); in AllocateMemory()[all …]
32 #define WNDSIZ (1U << WNDBIT) macro37 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)38 #define HASH(p, c) ((p) + ((c) << (WNDBIT - 9)) + WNDSIZ * 2)410 mText = malloc (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()414 for (i = 0 ; i < WNDSIZ * 2 + MAXMATCH; i ++) { in AllocateMemory()418 mLevel = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mLevel)); in AllocateMemory()419 mChildCount = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mChildCount)); in AllocateMemory()420 mPosition = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof(*mPosition)); in AllocateMemory()421 mParent = malloc (WNDSIZ * 2 * sizeof(*mParent)); in AllocateMemory()422 mPrev = malloc (WNDSIZ * 2 * sizeof(*mPrev)); in AllocateMemory()[all …]
30 #define WNDSIZ (1U << WNDBIT) macro36 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)37 #define HASH(p, c) ((p) + ((c) << (WNDBIT - 9)) + WNDSIZ * 2)419 mText = malloc (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()420 for (Index = 0; Index < WNDSIZ * 2 + MAXMATCH; Index++) { in AllocateMemory()424 mLevel = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mLevel)); in AllocateMemory()425 mChildCount = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mChildCount)); in AllocateMemory()426 mPosition = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mPosition)); in AllocateMemory()427 mParent = malloc (WNDSIZ * 2 * sizeof (*mParent)); in AllocateMemory()428 mPrev = malloc (WNDSIZ * 2 * sizeof (*mPrev)); in AllocateMemory()[all …]
37 #define WNDSIZ (1U << WNDBIT) macro43 #define MAX_HASH_VAL (3 * WNDSIZ + (WNDSIZ / 512 + 1) * UINT8_MAX)44 #define HASH(p, c) ((p) + ((c) << (WNDBIT - 9)) + WNDSIZ * 2)242 mText = malloc (WNDSIZ * 2 + MAXMATCH); in AllocateMemory()243 for (Index = 0; Index < WNDSIZ * 2 + MAXMATCH; Index++) { in AllocateMemory()247 mLevel = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mLevel)); in AllocateMemory()248 mChildCount = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mChildCount)); in AllocateMemory()249 mPosition = malloc ((WNDSIZ + UINT8_MAX + 1) * sizeof (*mPosition)); in AllocateMemory()250 mParent = malloc (WNDSIZ * 2 * sizeof (*mParent)); in AllocateMemory()251 mPrev = malloc (WNDSIZ * 2 * sizeof (*mPrev)); in AllocateMemory()[all …]