Searched refs:appLoc (Results 1 – 2 of 2) sorted by relevance
146 GLint ProgramData::locationWARAppToHost(GLint appLoc) in locationWARAppToHost() argument148 if (!m_locShiftWAR) return appLoc; in locationWARAppToHost()151 GLint elemIndex = appLoc - m_Indexes[i].appBase; in locationWARAppToHost()178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) in setSamplerUniform() argument181 GLint elemIndex = appLoc - m_Indexes[i].appBase; in setSamplerUniform()486 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc) in locationWARAppToHost() argument490 if (pData) return pData->locationWARAppToHost(appLoc); in locationWARAppToHost()491 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return appLoc; in locationWARAppToHost()493 if (spData) return spData->programData->locationWARAppToHost(appLoc); in locationWARAppToHost()494 return appLoc; in locationWARAppToHost()[all …]
102 GLint locationWARAppToHost(GLint appLoc);105 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);176 GLint locationWARAppToHost(GLuint program, GLint appLoc);179 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);