Home
last modified time | relevance | path

Searched refs:attachShader (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h107 bool attachShader(GLuint shader);
169 void attachShader(GLuint program, GLuint shader);
DGLSharedGroup.cpp199 bool ProgramData::attachShader(GLuint shader) in attachShader() function in ProgramData
388 void GLSharedGroup::attachShader(GLuint program, GLuint shader) in attachShader() function in GLSharedGroup
394 if (programData->attachShader(shader)) { in attachShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1455 ctx->m_shared->attachShader(program, shader); in s_glAttachShader()