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Searched refs:attribState (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp207 VertexAttribStateVector& attribState = in addVertexArrayObject() local
208 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
210 attribState[i].enabled = 0; in addVertexArrayObject()
211 attribState[i].enableDirty = false; in addVertexArrayObject()
212 attribState[i].data = 0; in addVertexArrayObject()
213 attribState[i].reloffset = 0; in addVertexArrayObject()
214 attribState[i].bindingindex = i; in addVertexArrayObject()
215 attribState[i].divisor = 0; in addVertexArrayObject()
216 attribState[i].size = 4; // 4 is the default size in addVertexArrayObject()
217 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
DGLClientState.h150 attribState(nLoc), in VAOState()
152 VertexAttribStateVector attribState; member
162 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }