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Searched refs:bindingState (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h151 bindingState(nBindings) { } in VAOState()
153 VertexAttribBindingVector bindingState; member
163 BufferBinding& bufferBinding(size_t k) { return it->second.bindingState[k]; } in bufferBinding()
164 VertexAttribBindingVector& bufferBindings() { return it->second.bindingState; } in bufferBindings()
165 … const VertexAttribBindingVector& bufferBindings_const() const { return it->second.bindingState; } in bufferBindings_const()
DGLClientState.cpp220 VertexAttribBindingVector& bindingState = in addVertexArrayObject() local
221 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()
222 for (int i = 0; i < bindingState.size(); i++) { in addVertexArrayObject()
223 bindingState[i].effectiveStride = 16; in addVertexArrayObject()