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Searched refs:boundFboProps (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1368 FboProps& GLClientState::boundFboProps(GLenum target) { in boundFboProps() function in GLClientState
1409 boundFboProps(target).previouslyBound = true; in bindFramebuffer()
1452 boundFboProps(target).colorAttachmenti_textures[colorAttachmentIndex] = texture; in attachTextureObject()
1453 boundFboProps(target).colorAttachmenti_hasTex[colorAttachmentIndex] = true; in attachTextureObject()
1458 boundFboProps(target).depthAttachment_texture = texture; in attachTextureObject()
1459 boundFboProps(target).depthAttachment_hasTexObj = true; in attachTextureObject()
1462 boundFboProps(target).stencilAttachment_texture = texture; in attachTextureObject()
1463 boundFboProps(target).stencilAttachment_hasTexObj = true; in attachTextureObject()
1466 boundFboProps(target).depthstencilAttachment_texture = texture; in attachTextureObject()
1467 boundFboProps(target).depthstencilAttachment_hasTexObj = true; in attachTextureObject()
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DGLClientState.h544 FboProps& boundFboProps(GLenum target);