Searched refs:clientState (Results 1 – 4 of 4) sorted by relevance
26 clientState = NULL; in EGLWrapperContext()31 delete clientState; in ~EGLWrapperContext() local35 GLClientState *clientState; member
461 wctx->clientState = new GLClientState(); in eglCreateContext()507 server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL ); in eglMakeCurrent()508 server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL ); in eglMakeCurrent()
48 GLClientState * getClientState(){ return clientState; } in getClientState()52 GLClientState * clientState;
213 clientState = new GLClientState(majorVersion, minorVersion); in EGLContext_t()237 delete clientState; in ~EGLContext_t()