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Searched refs:colorAttachmenti_hasTex (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1227 } else if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { in getBoundFramebufferFormat()
1327 props.colorAttachmenti_hasTex.resize(m_max_color_attachments, false); in addFreshFramebuffer()
1453 boundFboProps(target).colorAttachmenti_hasTex[colorAttachmentIndex] = true; in attachTextureObject()
1626 res = boundFboProps_const(target).colorAttachmenti_hasTex[colorAttachmentIndex] || in attachmentHasObject()
1654 if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { in objectOfAttachment()
DGLClientState.h53 std::vector<bool> colorAttachmenti_hasTex; member