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Searched refs:colorAttachmenti_textures (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1231 props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1234 props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1236 queryTexType(props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1238 queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1258 queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1276 queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1294 queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); in getBoundFramebufferFormat()
1322 props.colorAttachmenti_textures.resize(m_max_color_attachments, 0); in addFreshFramebuffer()
1452 boundFboProps(target).colorAttachmenti_textures[colorAttachmentIndex] = texture; in attachTextureObject()
1483 res = boundFboProps_const(target).colorAttachmenti_textures[colorAttachmentIndex]; in getFboAttachmentTextureId()
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DGLClientState.h48 std::vector<GLuint> colorAttachmenti_textures; member