Searched refs:compressedTextureFormats (Results 1 – 2 of 2) sorted by relevance
79 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local81 compressedTextureFormats != NULL) { in s_glGetIntegerv()82 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()117 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local119 compressedTextureFormats != NULL) { in s_glGetFloatv()121 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()156 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local158 compressedTextureFormats != NULL) { in s_glGetFixedv()160 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()195 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local[all …]
544 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local546 compressedTextureFormats != NULL) { in s_glGetIntegerv()547 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()661 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local663 compressedTextureFormats != NULL) { in s_glGetFloatv()665 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()709 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local711 compressedTextureFormats != NULL) { in s_glGetBooleanv()713 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()