Searched refs:currentArrayVbo (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 203 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo() function
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 513 …ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, strid… in s_glVertexAttribPointer() 515 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribPointer() 922 GLuint lastBoundVbo = m_state->currentArrayVbo(); in sendVertexAttributes() 1014 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes() 1015 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexAttributes() 3117 …ctx->m_state->bindIndexedBuffer(0, index, ctx->m_state->currentArrayVbo(), (uintptr_t)pointer, 0, … in s_glVertexAttribIPointer() 3119 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribIPointer()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 500 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexData()
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