Home
last modified time | relevance | path

Searched refs:currentArrayVbo (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h203 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo() function
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp513 …ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, strid… in s_glVertexAttribPointer()
515 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribPointer()
922 GLuint lastBoundVbo = m_state->currentArrayVbo(); in sendVertexAttributes()
1014 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()
1015 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexAttributes()
3117 …ctx->m_state->bindIndexedBuffer(0, index, ctx->m_state->currentArrayVbo(), (uintptr_t)pointer, 0, … in s_glVertexAttribIPointer()
3119 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribIPointer()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp500 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexData()