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Searched refs:currentIndexVbo (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1102 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()
1103 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
1125 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()
1128 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()
1133 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
3575 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsInstanced()
3576 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()
3598 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsInstanced()
3601 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()
3606 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()
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/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp566 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()
569 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()
574 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h204 GLuint currentIndexVbo() { return m_currVaoState.iboId(); } in currentIndexVbo() function