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Searched refs:currentShadeXY (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp156 float currentShadeXY[2]; in calculateScene() local
181 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()
183 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()
188 currentShadeXY[0], currentShadeXY[1]); in calculateScene()
201 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
203 sunShadeLux / currentShadeXY[1] * in calculateScene()
204 (1 - currentShadeXY[0] - currentShadeXY[1]) in calculateScene()