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Searched refs:depthAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1254 res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1255 res_info->tex_format = queryTexFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1256 res_info->tex_type = queryTexType(props.depthAttachment_texture); in getBoundFramebufferFormat()
1323 props.depthAttachment_texture = 0; in addFreshFramebuffer()
1458 boundFboProps(target).depthAttachment_texture = texture; in attachTextureObject()
1470 boundFboProps(target).depthAttachment_texture = texture; in attachTextureObject()
1488 res = boundFboProps_const(target).depthAttachment_texture; in getFboAttachmentTextureId()
1666 return props.depthAttachment_texture; in objectOfAttachment()
DGLClientState.h49 GLuint depthAttachment_texture; member