Searched refs:elementSize (Results 1 – 4 of 4) sorted by relevance
136 m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; in setVertexAttribState()140 m_currVaoState[location].elementSize = in setVertexAttribState()141 m_currVaoState[location].elementSize / 4; in setVertexAttribState()167 m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; in setVertexAttribFormat()171 m_currVaoState[location].elementSize = in setVertexAttribFormat()172 m_currVaoState[location].elementSize / 4; in setVertexAttribFormat()
127 unsigned int elementSize; member
412 unsigned int datalen = state.elementSize * count; in sendVertexData()414 if (stride == 0) stride = state.elementSize; in sendVertexData()
953 unsigned int datalen = state.elementSize * count; in sendVertexAttributes()956 … __FUNCTION__, i, divisor, state.stride, effectiveStride, state.elementSize, state.type, datalen); in sendVertexAttributes()958 datalen = state.elementSize * actual_count; in sendVertexAttributes()961 if (state.elementSize == 0) { in sendVertexAttributes()983 … unsigned int bufLen = effectiveStride * (count ? (count - 1) : 0) + state.elementSize; in sendVertexAttributes()986 … bufLen = effectiveStride * (actual_count ? (actual_count - 1) : 0) + state.elementSize; in sendVertexAttributes()