Searched refs:float_round_nearest_even (Results 1 – 9 of 9) sorted by relevance
82 fp_rnd float_rounding_mode = float_round_nearest_even;216 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()426 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()625 if ( roundingMode == float_round_nearest_even ) { in float32_to_int32()751 case float_round_nearest_even: in float32_round_to_int()770 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()1449 if ( roundingMode == float_round_nearest_even ) { in float64_to_int32()1592 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()1618 case float_round_nearest_even: in float64_round_to_int()1642 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
83 fp_rnd float_rounding_mode = float_round_nearest_even;217 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()427 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()626 if ( roundingMode == float_round_nearest_even ) { in float32_to_int32()752 case float_round_nearest_even: in float32_round_to_int()771 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()1450 if ( roundingMode == float_round_nearest_even ) { in float64_to_int32()1593 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()1619 case float_round_nearest_even: in float64_round_to_int()1643 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
77 fp_rnd float_rounding_mode = float_round_nearest_even;130 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()180 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()320 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()490 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()667 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()998 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()1666 case float_round_nearest_even: in float32_round_to_int()1685 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()2631 case float_round_nearest_even: in float64_round_to_int()[all …]
88 #define float_round_nearest_even FP_RN macro
81 float_round_nearest_even = 0, enumerator
117 #define float_round_nearest_even FP_RN macro
138 to one of the values `float_round_nearest_even', `float_round_to_zero',
2081 roundingCode = float_round_nearest_even; in timeFunctionVariety()2085 roundingCode = float_round_nearest_even; in timeFunctionVariety()