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Searched refs:framebufferTarget (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.h42 bool framebufferTarget(GL2Encoder* ctx, GLenum target);
DGLESv2Validation.cpp187 bool framebufferTarget(GL2Encoder* ctx, GLenum target) { in framebufferTarget() function
DGL2Encoder.cpp2204 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferRenderbuffer()
2238 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glBindFramebuffer()
2251 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferTexture2D()
2273 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glGetFramebufferAttachmentParameteriv()
3220 SET_ERROR_IF(!GLESv2Validation::framebufferTarget(ctx, target), GL_INVALID_ENUM); in s_glFramebufferTextureLayer()