Searched refs:getActiveTexture (Results 1 – 2 of 2) sorted by relevance
222 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture() function615 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()669 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()675 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()681 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()753 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
531 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()