Searched refs:getNextSamplerUniform (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 104 GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); 178 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
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D | GLSharedGroup.cpp | 160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target) in getNextSamplerUniform() function in ProgramData 508 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target)… in getNextSamplerUniform() function in GLSharedGroup 512 if (pData) return pData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform() 515 if (spData) return spData->programData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 1536 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()
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