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Searched refs:glClientActiveTexture (Results 1 – 10 of 10) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h69 {"glClientActiveTexture", (void *)glClientActiveTexture},
Dgles_dispatch.h72 glClientActiveTexture_t glClientActiveTexture; member
344 …ActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture in set_glClientActiveTexture()
Dgles.cpp301 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() function
303 getDispatch()->glClientActiveTexture(texture); in glClientActiveTexture()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h60 {"glClientActiveTexture", (void*)glClientActiveTexture},
Dgl_client_context.h62 glClientActiveTexture_client_proc_t glClientActiveTexture; member
Dgl_client_context.cpp62glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", use… in initDispatchByName()
Dgl_entry.cpp57 void glClientActiveTexture(GLenum texture);
601 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() function
604 ctx->glClientActiveTexture(ctx, texture); in glClientActiveTexture()
DGLEncoder.cpp1043 OVERRIDE(glClientActiveTexture); in GLEncoder()
Dgl_enc.cpp8335 this->glClientActiveTexture = &glClientActiveTexture_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);