Searched refs:hasClientArrays (Results 1 – 2 of 2) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 898 void GL2Encoder::getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const { in getVBOUsage() argument 899 if (hasClientArrays) *hasClientArrays = false; in getVBOUsage() 907 if (bufferObject == 0 && curr_binding.offset && hasClientArrays) { in getVBOUsage() 908 *hasClientArrays = true; in getVBOUsage() 917 void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei pri… in sendVertexAttributes() argument 934 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes() 989 if (hasClientArrays) { in sendVertexAttributes() 1002 … hasClientArrays, i, bufferObject, buf->m_size, buf != NULL, firstIndex, firstIndex + bufLen); in sendVertexAttributes() 1008 if (hasClientArrays) { in sendVertexAttributes() 1014 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes() [all …]
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D | GL2Encoder.h | 121 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 122 …void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
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