Searched refs:hostActiveTexture (Results 1 – 1 of 1) sorted by relevance
1532 GLenum hostActiveTexture = origActiveTexture; in updateHostTexture2DBindingsFromProgramData() local1542 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()1546 if (hostActiveTexture != origActiveTexture) { in updateHostTexture2DBindingsFromProgramData()