Searched refs:isCompleteFbo (Results 1 – 2 of 2) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 128 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
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D | GL2Encoder.cpp | 2298 bool GL2Encoder::isCompleteFbo(GLenum target, const GLClientState* state, in isCompleteFbo() function in GL2Encoder 2390 res = res && isCompleteFbo(target, state, glUtilsColorAttachmentName(i)); in checkFramebufferCompleteness() 2393 res = res && isCompleteFbo(target, state, GL_DEPTH_ATTACHMENT); in checkFramebufferCompleteness() 2394 res = res && isCompleteFbo(target, state, GL_STENCIL_ATTACHMENT); in checkFramebufferCompleteness()
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