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Searched refs:mCurrentColors (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp296 mCurrentColors[i*NUM_CHANNELS + 0] = in calculateScene()
301 mCurrentColors[i*NUM_CHANNELS + 1] = in calculateScene()
306 mCurrentColors[i*NUM_CHANNELS + 2] = in calculateScene()
311 mCurrentColors[i*NUM_CHANNELS + 3] = in calculateScene()
318 mCurrentColors[i*NUM_CHANNELS + 0], in calculateScene()
319 mCurrentColors[i*NUM_CHANNELS + 1], in calculateScene()
320 mCurrentColors[i*NUM_CHANNELS + 2], in calculateScene()
321 mCurrentColors[i*NUM_CHANNELS + 3]); in calculateScene()
347 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()
362 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()
DScene.h128 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS]; variable