Searched refs:mSceneIdx (Results 1 – 2 of 2) sorted by relevance
106 int mSceneIdx; variable
346 mSceneIdx = mSceneY * kSceneWidth + mSceneX; in setReadoutPixel()347 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()360 mSceneIdx++; in getPixelElectrons()362 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()