Searched refs:m_arrayBuffer (Results 1 – 2 of 2) sorted by relevance
37 m_arrayBuffer = 0; in init()135 m_currVaoState[location].bufferObject = m_arrayBuffer; in setVertexAttribState()261 m_arrayBuffer, in setVertexArrayObject()342 if (m_arrayBuffer == id) m_arrayBuffer = 0; in unBindBuffer()377 m_arrayBuffer = id; in bindBuffer()473 ret = m_arrayBuffer; in getBuffer()
203 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo()431 GLuint m_arrayBuffer; variable