Searched refs:m_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance
59 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()65 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()68 return m_compressedTextureFormats; in getCompressedTextureFormats()1032 m_compressedTextureFormats = NULL; in GLEncoder()1095 delete [] m_compressedTextureFormats; in ~GLEncoder()
57 GLint *m_compressedTextureFormats; variable
84 m_compressedTextureFormats = NULL; in GL2Encoder()351 delete m_compressedTextureFormats; in ~GL2Encoder()1163 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()1168 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()1169 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()1172 return m_compressedTextureFormats; in getCompressedTextureFormats()
92 GLint *m_compressedTextureFormats; variable