Searched refs:m_currVaoState (Results 1 – 2 of 2) sorted by relevance
42 m_currVaoState[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; in init()43 m_currVaoState[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; in init()44 m_currVaoState[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; in init()45 m_currVaoState[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; in init()46 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()47 m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()48 m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()49 m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()50 m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()51 m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()[all …]
198 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); } in currentVertexArrayObject()200 return m_currVaoState.bufferBindings_const(); in currentVertexBufferBindings()204 GLuint currentIndexVbo() { return m_currVaoState.iboId(); } in currentIndexVbo()433 VAOStateRef m_currVaoState; variable566 m_currVaoState.bufferBindings_const()[vertexAttrib.bindingindex]; in getVertexAttribParameter()