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Searched refs:m_glActiveTexture_enc (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.h91 glActiveTexture_client_proc_t m_glActiveTexture_enc; variable
DGLEncoder.cpp646 ctx->m_glActiveTexture_enc(ctx, texture); in s_glActiveTexture()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1517 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()
1547 ctx->m_glActiveTexture_enc(ctx, origActiveTexture); in updateHostTexture2DBindingsFromProgramData()
1593 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1i()
1719 ctx->m_glActiveTexture_enc(ctx, texture); in s_glActiveTexture()
2956 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glUniform1ui()
4304 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glProgramUniform1i()
4330 ctx->m_glActiveTexture_enc(self, origActiveTexture); in s_glProgramUniform1ui()
DGL2Encoder.h287 glActiveTexture_client_proc_t m_glActiveTexture_enc; variable