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Searched refs:m_indexedShaderStorageBuffers (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp368 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()
439 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()
440 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()
441 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()
442 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()
463 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()
1741 m_indexedShaderStorageBuffers.resize(m_max_shader_storage_buffer_bindings); in initFromCaps()
1756 for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) in initFromCaps()
1757 m_indexedShaderStorageBuffers[i] = buf0Binding; in initFromCaps()
DGLClientState.h460 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable