Searched refs:m_indexedShaderStorageBuffers (Results 1 – 2 of 2) sorted by relevance
368 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()439 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()440 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()441 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()442 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()463 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()1741 m_indexedShaderStorageBuffers.resize(m_max_shader_storage_buffer_bindings); in initFromCaps()1756 for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) in initFromCaps()1757 m_indexedShaderStorageBuffers[i] = buf0Binding; in initFromCaps()
460 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable