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Searched refs:m_indexedUniformBuffers (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp366 sClearIndexedBufferBinding(id, m_indexedUniformBuffers); in unBindBuffer()
427 m_indexedUniformBuffers[index].buffer = buffer; in bindIndexedBuffer()
428 m_indexedUniformBuffers[index].offset = offset; in bindIndexedBuffer()
429 m_indexedUniformBuffers[index].size = size; in bindIndexedBuffer()
430 m_indexedUniformBuffers[index].stride = stride; in bindIndexedBuffer()
459 return m_indexedUniformBuffers.size(); in getMaxIndexedBufferBindings()
1737 m_indexedUniformBuffers.resize(m_max_uniform_buffer_bindings); in initFromCaps()
1752 for (size_t i = 0; i < m_indexedUniformBuffers.size(); ++i) in initFromCaps()
1753 m_indexedUniformBuffers[i] = buf0Binding; in initFromCaps()
DGLClientState.h458 std::vector<BufferBinding> m_indexedUniformBuffers; variable