Searched refs:m_initialized (Results 1 – 10 of 10) sorted by relevance
50 bool initialized() const { return m_initialized; } in initialized()80 bool m_initialized; variable
58 m_initialized(false), in eglDisplay()89 if (!m_initialized) { in initialize()201 m_initialized = true; in initialize()225 if (m_initialized) { in terminate()240 m_initialized = false; in terminate()
41 void setInitialized(){ m_initialized = true; }; in setInitialized()42 bool isInitialized(){ return m_initialized; }; in isInitialized()52 bool m_initialized;
1028 m_initialized = false; in GLEncoder()
40 m_initialized(false), in ProgramData()48 m_initialized = true; in initProgramData()57 return m_initialized; in isInitialized()
80 bool m_initialized; variable
34 m_initialized = false; in init()1766 m_initialized = true; in initFromCaps()1770 return !m_initialized; in needsInitFromCaps()
425 bool m_initialized; variable
62 void setInitialized(){ m_initialized = true; }; in setInitialized()63 bool isInitialized(){ return m_initialized; }; in isInitialized()87 bool m_initialized; variable
75 m_initialized = false; in GL2Encoder()