Searched refs:m_max_3d_textureSize (Results 1 – 2 of 2) sorted by relevance
99 GLint m_max_3d_textureSize; variable
82 m_max_3d_textureSize = 0; in GL2Encoder()606 if (ctx->m_max_3d_textureSize != 0) { in s_glGetIntegerv()607 *ptr = ctx->m_max_3d_textureSize; in s_glGetIntegerv()610 ctx->m_max_3d_textureSize = *ptr; in s_glGetIntegerv()