Searched refs:m_max_textureSize (Results 1 – 2 of 2) sorted by relevance
98 GLint m_max_textureSize; variable
81 m_max_textureSize = 0; in GL2Encoder()598 if (ctx->m_max_textureSize != 0) { in s_glGetIntegerv()599 *ptr = ctx->m_max_textureSize; in s_glGetIntegerv()602 ctx->m_max_textureSize = *ptr; in s_glGetIntegerv()