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Searched refs:m_num_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp61 &m_num_compressedTextureFormats); in getCompressedTextureFormats()
62 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()
64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
65 …this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureForma… in getCompressedTextureFormats()
80 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()
83 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()
118 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()
120 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()
157 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFixedv()
159 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFixedv()
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DGLEncoder.h58 GLint m_num_compressedTextureFormats; variable
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp78 m_num_compressedTextureFormats = 0; in GL2Encoder()
545 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetIntegerv()
548 ctx->m_num_compressedTextureFormats * sizeof(GLint)); in s_glGetIntegerv()
662 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetFloatv()
664 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetFloatv()
710 if (ctx->m_num_compressedTextureFormats > 0 && in s_glGetBooleanv()
712 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { in s_glGetBooleanv()
1165 &m_num_compressedTextureFormats); in getCompressedTextureFormats()
1166 if (m_num_compressedTextureFormats > 0) { in getCompressedTextureFormats()
1168 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()
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DGL2Encoder.h93 GLint m_num_compressedTextureFormats; variable