Searched refs:m_shaderStorageBuffer (Results 1 – 2 of 2) sorted by relevance
66 m_shaderStorageBuffer = 0; in init()362 if (m_shaderStorageBuffer == id) in unBindBuffer()363 m_shaderStorageBuffer = 0; in unBindBuffer()410 m_shaderStorageBuffer = id; in bindBuffer()506 ret = m_shaderStorageBuffer; in getBuffer()
448 GLuint m_shaderStorageBuffer; variable