Searched refs:m_uniformBuffer (Results 1 – 2 of 2) sorted by relevance
62 m_uniformBuffer = 0; in init()354 if (m_uniformBuffer == id) in unBindBuffer()355 m_uniformBuffer = 0; in unBindBuffer()398 m_uniformBuffer = id; in bindBuffer()494 ret = m_uniformBuffer; in getBuffer()
443 GLuint m_uniformBuffer; variable