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Searched refs:m_uniformBuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp62 m_uniformBuffer = 0; in init()
354 if (m_uniformBuffer == id) in unBindBuffer()
355 m_uniformBuffer = 0; in unBindBuffer()
398 m_uniformBuffer = id; in bindBuffer()
494 ret = m_uniformBuffer; in getBuffer()
DGLClientState.h443 GLuint m_uniformBuffer; variable